Tuesday, September 9, 2008

ISTE NETS Standards #4 Reflection

I have recently created a website on Google Sites for the Rules of the Road Project that provides information to students about digital citizenship, appropriate use of the internet as a resource, as well as information relating to copyright and plagiarism. This site provides links for students to learn about these topics in a more interactive manner.

The standard which relates to this project is number four, which is titled: Promote and Model Digital Citizenship and Responsibility. The aspects of this standard are listed below:
a. advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources
b. address the diverse needs of all learners by using learner-centered strategies and providing equitable access to appropriate digital tools and resources
c. promote and model digital etiquette and responsible social interactions related to the use of technology and information
d. develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools

The site itself is a model for the first item (a) under standard number four. Throughout the website, references are made in relation to where I retrieved certain copyrighted items. This shows students that it is important to indicate where information is ascertained. In relation to the second item (b) there are links for students to use which lead them to other websites that provide interactive options to learn about the specific topics more in depth. The website promotes etiquette and responsible social interaction (c), particularly in relation to using the internet for homework at home. In addition, the page which deals with the Student Internet Usage Pledge provides details about inappropriate online contact/interactions and when to speak with an adult or parent about online situations. While this project does relate to (d) digital culture, it does not necessarily address students' personal cultures. I will need to think about the possibilities of how to incorporate that a bit more.

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